![]() ![]() ![]() The only things you actually need 14 for are like, stealing from Athron (bad idea), and looting random valuables during the very last quest of the game (nothing left to spend gold on).Īs for Cave Lore, 12 if you want an achievement for the caches or something, zero if you're doing a higher difficulty and care about survival - skill points are too valuable and caches don't really have anything useful in them. Just pick up 9 points from whatever combination of Sage Lore traits (3 each) and skills, do the lich quest for #10, and then buy the last two after you finish one of the endgame quests.įor Tool Use, 11 is sufficient for most of the game, and you get one from an item. ![]() Countless people have been thrown into the dark caves of Avernum. Tags: Avernum Avernum: Escape from the Pit Mac Spiderweb Software. For a standard run at more reasonable difficulty, I wouldn't recommend that. Tall sprites get in the way of targeting. It's a bit of a pain early on because you can't read books until everyone pops Sage Lore, but IMO the extra points for melee skills were worth it in the long run. I think my Torment run wound up having 3 people picking up Sage Lore for 9 points, and the 10th from the lich quest. IIRC you only need 10 Arcane Lore for everything except Erika's reward spells for the endgame quests, and you can just buy the last two points from her because by the time the books are available there's nothing useful left to spend gold on. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |